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Internships
Since my graduation I have done several internships as a level designer and I have worked on several projects. Here is what I can share with you.
Bold Spirit Game Studio
Red Trigger 2 is a first-person puzzle game created onUnreal Engine 5. Similar to Portal 2, the player must move from room to room solving puzzles that mix different mechanics.
Red Trigger 2
I was responsible for the creation of blocking of several levels. It's me who entirely design the puzzles and I also created some of the mechanics needed to complete the puzzles. I also created tutorial levels for teaching these new mechanics.
Maxime Vézina left me a lot of freedom and was very satisfied with the creativity of the levels that I created during my time in his company.
In-depth knowledge of Unreal 5, creation of blueprints in order to design new mechanics around a theme for each level, creation of tutorial effective in learning these new mechanics
Skills learned
Artifact 5
Lucky Me
Lucky Me is a puzzle and shooter hybrid built in Unity, in which everyone copies your every move. the goal being to get rid of all the enemies without dying yourself.
I was responsible for the design of a large number of levels and their creation in the engine. I used several prefabs And collaborated with programmers when a problem or an idea arose.
I also worked on other projects which are unfortunately not yet announced during my time spent at Artifact 5. During these projects I also used NavMesh and gave my opinion not only on elements of level design, but also of game design.
In-depth knowledge of Unity, creation of Navmesh in order to manage npc, creation of a tutorial for learning new mechanics, use of prefabs and communication with programmer to obtain the desired results
Learned Skills
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